
Presentation
The graphics in L4D2 are somewhat disappointing, at least in some regards. First off, the title looks all too similar to the original L4D, which was an underwhelming title in terms of its visual quality. Secondly, the environments look flat and grainy while the character models are simply unappealing. Lastly, the returning special infected (zombies) show a major lack of progress as you can’t, in any way, spot a difference between their appearance in this title and the original.
Happily, I can report that there are some positive points to make a note of. The level designs themselves (regardless of the quality in which they were implemented) are very diverse in regards to concepts and color palettes used, so that is a major plus. Also, the combat effects are spot on, such as the sound and look of slashing a zombie with a katana being nearly immaculate. The gore and destruction is shown well with different parts of zombies being torn off, slashed apart, or blown off with accuracy in terms of place of impact and the visual effects of the injury.
In regards to music, there isn’t really much of it. You have some piano cues which signal the presence of special infected along with a few cryptic scores to accompany certain firefights. It works, but doesn’t go much beyond the score of satisfactory.
5.5/10
Story
You’re one of four unlucky survivors who must fight their way past hordes of zombies to sweet and beautiful freedom. Once again, the narrative in L4D2 is by no means deep or rewarding as it is virtually non-existant.
On a positive end, the mid-battle commentary is fairly entertaining although nothing to really pay excessive attention to. This includes, to a small degree, stories being told about memories of the survivors past as well as their reactions to the situation at hand.
Overall, I don’t think the developers cared too much about the story and neither will you.
2.5/10
Gameplay
This is a first person shooter which followed in the same footsteps as its predecessor and didn’t choose to deviate from the basic gameplay formula in any significant way.
You have to shoot your way past hordes of zombies and make it to some kind of evacuation point, albeit signaling a chopper, making it to a boat so you can sail away or fueling a car to drive away from the ensuing madness.
Basically, the game goes like this: you see zombies, you point, you shoot, you kill. This game doesn’t deliver anything new to the genre and most certainly provides no revolutionary aspects to fans of the series.
That last statement, however, isn’t necessarily a negative one. The gameplay is as deliciously fun and intense as the original L4D with some worthwhile additions (although none are major ones). You still will have to be aware of your surroundings, will still need to play as a team to win, and you will still get to mow down wave after wave of aggressive zombies and feel a true will to survive. Sadly though, this game does suffer if you play it by yourself as the core experience is built around a team effort, on the concept of people fighting on a united front.
Now, to address additions to Left4Dead2. The amount of zombies that come at you seems to have increased so you will find yourself shooting and sweating bullets as you try to fend off impressive waves of hungry zombies. Also, the special infected are more intelligent and will truly fight as a team. One example is when common zombies are swarming you to slow you down so a charger can slam into your party and grab a survivor to smash and crush over and over. Or when a jockey will take you over and bring you right into a pile of dangerous vomit from the mouth of a spitter (or in some cases, simply walk you off a building and to your death). This adds to the significance of tackling the special infected quickly and with a true sense of urgency.
Oh, and I can’t forget to talk about the weaponry. Not only do you have a larger arsenal of firearms (I saw at least 8 truly different types of guns to use) but now you have melee weapons. When I played the demo, I was afraid they would be simply for show and they wouldnt play differently from the others. I was somewhat mistaken. The chainsaw (a limited use weapon) tears apart your foes but is very loud and somewhat clumsy to wield. The nightstick is quick and damaging, but has a small range. The katana is fast and lethal with a solid range of damage. They play out to some degree of variance and can help clear out a swarming pile of zombies effectively.
As for the online MP, the basic modes are back in tow with a new scavenge mode thrown in. This pits a team of survivors against an army of zombies in a race to collect fuel cans. This seems as a bit of a novelty and not that different from the basic versus experience (which has survivors trying to make it to safe rooms while the infected try to stop them) but is an honest attempt to try and diversify its online experience.
In a nutshell, take the original, add more weapons and zombies, spice up the environments and sell it as a new game. It may not be a new experience but it definitely is a fun time.
8.5/10
Achievements
If you are hoping to get some good points added to your gamerscore, you will have to depend on others to get you there (but it won’t be that difficult for those not flying solo).
The A.I. allies will zealously deny you from most, if not all, of the very specifically detailed achievements (such as melee killing a tank or sneaking past a vast number of witches). Also, due to the presence of online achievements, you would be easier off getting a party together to boost them vice earn them, as some of them are very situation dependent (such as charing into four survivors at once) and can be somewhat hard to achieve. I am already at 500+ points in a few days and am not the most skilled player out there by any means but without the aid of allies, I don’t see how some of these are even feasible, yet alone possible.
8/10 (if you have friends on live/make friends on live)
3.5/10 (if you fly solo)
Overall
For those gamers looking for a brand new and startling experience like the original L4D, prepare to be disappointed. The core experience is a carbon copy replica of the original title and the graphics are lacking in comparison to other high-profile shooters on the market. Also, if you play by yourself you will have a hard time offline and on.
However, if you have consistent friends on Live and want more of the same thrilling gameplay alongside new weapons and locales, you simply can’t go wrong with Left4Dead2. It’s an exciting title which will test the teams tactics and gunplay at virtually every turn.
8.25/10
Recommendation:
Rent – (If you play by yourself and won’t make friends online)
Purchase – (If you enjoy co-op games and don’t mind being a bit social)